jueves, 17 de julio de 2008

Back to the Origins

After the stop brought by the mid-term presentation day, I'm back!

These past days I've been playing around with the graphic layer of Ambient Jewelry. The result: I switch to OpenGL. One of the main reasons for doing this, is because of the lack of documentation in "normal drawing" and the lack of "cool" efects. If you have a really great software but is completely undocumented, it's worth nothing. So, after seeing the amount of tutorials and howtos that uses OpenGL, apart from the power of using the GPU. I consider this a good change.

Finally I got some OpenGL based Jewels with a 3D tetrahedron:




In the next post I'll upload a video showing some movements performed by the Jewels :-)

From now on, I'll focus on the Designer Tool and how the creation process is going to work.

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